﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
/// <summary>
/// 代表一个BOSS副本
/// </summary>
[CreateAssetMenu(fileName = "BossSO", menuName = "CardGame/BossLevel")]
public class BossSO: ScriptableObject
{
    /// <summary>
    /// BOSS的英雄单位
    /// </summary>
    public HeroSO BossUnit;
    /// <summary>
    /// boss在每回合执行的动作
    /// </summary>
    public BossInTurnAction[] ActionPlan;
    /// <summary>
    /// 背景图
    /// </summary>
    public Sprite Environment;
    /// <summary>
    /// bgm
    /// </summary>
    public AudioClip BGM;
}

